People captioning incomprehensible yelling and stuff in gifs is fucking hilarious and is probably the only valid reason for gifs from tv shows/movies to exist.

I should really go to sleep.

I’ve had a lot of caffeine and I feel awesome right now. Mythbusters is such a good show and it makes me grin like an idiot without fail.

There are no tutorials on dA at all for creating a damp rock effect in Photoshop. I guess this means I’m the only bloody person who finds this difficult. 

Can someone brush my teeth for me so I can go to bed because I am too tired to move right now.

generalben:

Milk Teeth.

generalben:

Milk Teeth.

(via anatomicalart)

The reason I can’t lose weight: crackers with  spring onion/chilli crab dip

This is a project I’m working on right now. Critique would be awesome but read the paragraph after the next one for the stuff that has already been pointed out/picked up on. Much bigger version is on my da, the link is at the bottom of this post.Our final 3D assignment is to create a background for a standard fighting game. It has to be 3D, but the final render will be a 2D still and can be edited in photoshop, which I have yet to do. This isn’t the final shot, but it’s good enough for now.That tree thing and some of the vines need more leaves, the leaves need more texture, some of the weird curvy things need to be bigger so they don’t cut off too early and the top of this (with stalactites hanging down) is missing from the render but since rendering takes over an hour I cbf’ed doing it again tonight. I’m gonna add some water effects in Photoshop later as well as flesh out the far background a bit more (it’s a 2D painting, which I might upload later if I finish it). Maybe play around with some depth of field too.All that stuff aside, what else could I do to improve it? I plan to add some more foreground elements, such as mushrooms and bugs crawling around but the foreground will have characters fighting in it later and so should remain pretty clear. I’m open to pretty much any ideas.Programs: 3ds Max and ZbrushTime: At least 15 hours so fardA link: http://voytess.deviantart.com/art/3D-Modelling-Background-WIP-304070727

This is a project I’m working on right now. Critique would be awesome but read the paragraph after the next one for the stuff that has already been pointed out/picked up on. Much bigger version is on my da, the link is at the bottom of this post.

Our final 3D assignment is to create a background for a standard fighting game. It has to be 3D, but the final render will be a 2D still and can be edited in photoshop, which I have yet to do. This isn’t the final shot, but it’s good enough for now.

That tree thing and some of the vines need more leaves, the leaves need more texture, some of the weird curvy things need to be bigger so they don’t cut off too early and the top of this (with stalactites hanging down) is missing from the render but since rendering takes over an hour I cbf’ed doing it again tonight. I’m gonna add some water effects in Photoshop later as well as flesh out the far background a bit more (it’s a 2D painting, which I might upload later if I finish it). Maybe play around with some depth of field too.

All that stuff aside, what else could I do to improve it? I plan to add some more foreground elements, such as mushrooms and bugs crawling around but the foreground will have characters fighting in it later and so should remain pretty clear. I’m open to pretty much any ideas.

Programs: 3ds Max and Zbrush
Time: At least 15 hours so far
dA link: http://voytess.deviantart.com/art/3D-Modelling-Background-WIP-304070727

(via rubee)

stultifyandstupefy:

derpes:

And God said unto Abraham, “Abraham.”

And Abraham replied, “What.”

God said to John, “Come forth and receive eternal life.” But John came fifth and won a toaster.

(via hyperbolesarethegreatest)

sick